Shader Configurations
Last update: December 23, 2022
Recommended settings:
Atmosphere > Fog > Density: 0.1
Terrain > Vertex Attribute Fix: ON
Terrain > Parallax Occlusion Mapping > Enabled: ON
Terrain > Parallax Occlusion Mapping > Samples: 64
Terrain > Reflections > Resourcepack Reflections: ON
The version the instruction was based on:
Kappa Shader v5.0
Recommended settings:
Material > Advanced Materials > Enabled: ON
The version the instruction was based on:
BSL v8.2
Recommended settings:
Shader Options > RP Support: labPBR (RP Required)
The version the instruction was based on:
Complementary v4.4
Recommended settings:
Shader Options > Texture Resolution: 128-1024
The version the instruction was based on:
SEUS PTGI HRR 3
Recommended settings:
Shader Options > Surface Options > Texture Resolution: 128-1024
Shader Options > Surface Options > Parallax Occlusion Mapping: ON
The version the instruction was based on:
SEUS Renewed v1.0.1
Recommended settings:
Shader Options > Material Settings > Parallax: ON
Shader Options > Material Settings > Parallax Depth: 2.5
The version the instruction was based on:
Continuum 2.0.4
Recommended settings:
Shader Options > Normal map > RP Support: Parallax
Shader Options > Normal map > RP Resolution: 128-1024
The version the instruction was based on:
Sildur's Vibrant Shaders v1.32 Extreme
Recommended settings:
Shader Options > Shading > POM > POM: ON
The version the instruction was based on:
Chocapic13 V9 Extreme
Recommended settings:
Shader Options > Surface > Parallax Occlusion Mapping: ON
Shader Options > Surface > Physically Based Rendering: ON
Shader Options > Surface > Depth: 3.0
The version the instruction was based on:
projectLUMA v1.32
Recommended settings:
Shader Options > Advanced Materials > Material Format: labPBR 1.3
Shader Options > Advanced Materials > Parallax > Parallax Occlusion Mapping: ON
The version the instruction was based on:
AstraLex (BSL_EDIT) V45.0